It does have a free version called VX ACE LITE if you want to try it out, and you can easily port games from LITE to the full version if you upgrade. VX Ace: This is the last RPG Maker to still use Ruby if you got familiar with that from older versions. MV: If you are willing to sacrifice the latest Apple support and some minor quality of life features for a cheaper price point during sales and a wider plugin library, this is the maker for you. It has the most built in quality of life features, but the highest price point. MZ: This is the newest version and is the only one with continued support for Apple products. These are the most popular ones I see recommend, with reasoning: But MZ does nonetheless have a large community. I personally use MV, as I view the changes in MZ to be too small considering a lot of community content made for MV doesn't work in MZ. So, you can make the UIs look however you want in any engine. Every listed engine can import any graphics you want and any sounds/music. But it's much less of a change than VX Ace to MV was.Īll this is engine performance and programming language talk because those are the main differences. MZ offers some quality of life improvements, like giving you easier control over graphical layers, and it also has partical effects built in. It is based heavily on MZ, to the point that on release the was a lot of complaints on it being just an expansion pack that full price. MV remade the engine from scratcha in the JavaScript programming language, and removed pretty much all hard coding. You'll almost never see a high resolution VX Ace game because of this, for example. It has some stuff hard coded into it, though, that's very hard to edit. VX Ace is a solid game engine, that's based on the Ruby programming language. Under the hood, though, a lot is different, such as. They all are tile based top-down JRPG creators that are meant to make PlayStation and earlier era 2d RPGs. So, surface level, these 4 RPG Makers aren't that different.
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